on 20/1/2010, 18:30
on 21/1/2010, 10:33
on 21/1/2010, 10:38
on 21/1/2010, 10:43
ko hĩu r` sẽ hĩuphutu01 đã viết:chả hiểu gì cả
on 21/1/2010, 10:45
on 21/1/2010, 13:51
on 21/1/2010, 14:30
on 21/1/2010, 15:52
on 21/1/2010, 17:23
on 21/1/2010, 19:24
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on 3/2/2010, 15:49
on 6/2/2010, 18:40
on 6/2/2010, 19:03
on 7/2/2010, 15:32
on 7/2/2010, 15:55
on 11/2/2010, 15:59
on 11/2/2010, 15:59
on 28/8/2012, 22:37
on 29/8/2012, 21:22
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit has Buff Endurance Aura) Equal to True
Then - Actions
Set TempLoc2 = (TempLoc offset by SS_SlideSpeed + X towards (Facing of SS_SlideUnit[IndexLoop]) degrees) // Tăng theo tốc độ bình thường
hay: Set TempLoc2 = (TempLoc offset by SS_SlideSpeed x Y towards (Facing of SS_SlideUnit[IndexLoop]) degrees) // Tăng theo % (Y là số thực. Tăng 20% => Y=1.2 )
Else - Actions
Set TempLoc2 = (TempLoc offset by SS_SlideSpeed towards (Facing of SS_SlideUnit[IndexLoop]) degrees)
on 31/8/2012, 09:45
on 31/8/2012, 18:15
on 8/9/2012, 16:39